My designs and accomplishments have been featured in Popular Science Magazine as one of "The 10 Best Things From February 2015", in Gizmodo as "The Best Game Ever!", in Gizmodo Germany and Australia, Scientific American Magazine, Science News Magazine, Geek Dad, Geek Mom, Nautilus Magazine, and many others. Products I have designed and published are currently distributed and selling to customers in over 50 different countries around the globe.
I am is an engineer, product designer, and instructor who is invigorated by the insanely challenging and undaunted by the impossible. My many successes come from a rare and self taught skill-set that combines analytic and engineering expertise with top-shelf creative design, and with a warm and trust-building communication style.
Based on these accomplishments I have been sought out to consult, design and collaborate with a number of highly successful companies, and to teach classes on game design and crowdfunding at Webster University.